The model redesigns are excellent, and each new one brings me untold joy, but taken as a whole, the game is missing the post-processing that ties it all together into a cohesive aesthetic. Some in-engine cutscenes use the dynamic camera angles shown off at Blizzcon 2018, but many don’t. The UI changes shown off in the original trailers have been abandoned, replaced by some minor changes to size and visual clarity. Sometimes, the animations are off too, like when I watched Arthas kill Mal’Ganis by stabbing Frostmourne through his left bollock. The new in-engine cutscenes are generally an improvement - sometimes excellent - but the lip syncing is way off.
The original cinematics have been scaled badly, and look choppy and low-res as a result. The final nail in a gold-plated coffin for a morally bankrupt, creatively anemic company.Īs far as I can tell, Warcraft 3: Reforged is fine. A bug ridden, incomplete cash grab that not only fails to deliver on its original promise, but scorches its own legacy like a burning legion invasion. Warcraft 3: Reforged is an unmitigated disaster.